Submitted: 28th Feb 2025 Accepted: 2nd April 2025
Jul 22, 2025
Submitted, 02 Jan 2024 Revision 1, 18 Apr 2024 Revision 2, 23 Sep 2024 Accepted, 22 Oct 2024
Nov 2, 2024
Aug 12, 2024
Abstract One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality.
May 28, 2024
Abstract Locomotion has a marked impact on user experience in VR, but currently, common to-go techniques such as steering and teleportation have their limitations. Particularly, steering is prone to cybersickness, while teleportation trades presence for mitigating cybersickness.
Mar 16, 2024
Submitted 15 Aug 2024 Accepted, 01 Sep 2024 Abstract In the evolving landscape of educational technology, Edu- Metaversepresentsauniquetechnologicalplatformforcollaborativelearn- ing (CL), which can be especially useful in distance learning settings. Re- searchers have taken a keen interest in the potential of Edu-Metaverse for enabling and improving CL; however, the effects of various factors on CL behaviours and performance still need to be fully understood.
Jan 9, 2024
Abstract Metaverse, an alternative universe for play, work and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like.
Jan 1, 2023
Abstract In the rapidly evolving educational landscape, the integration of metaverse and gamification is emerging as a revolutionary approach. This paper presents the Gamified Constructivist Teaching in the Metaverse (GCTM) framework, aiming to enhance engagement and satisfaction in the computer science education domain.
Jan 1, 2023
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