Paper-Conference

To Be Determined

Aug 18, 2025

HiBench: Benchmarking LLMs Capability on Hierarchical Structure Reasoning
HiBench: Benchmarking LLMs Capability on Hierarchical Structure Reasoning

Submitted to KDD 2025, Get Preprint at: https://arxiv.org/abs/2503.00912

Aug 3, 2025

Enhance Learner Engagement Through Experiential Learning in a Gamified Simulation: a Longitudinal Study

Submitted: 28th Feb 2025 Accepted: 2nd April 2025

Jul 22, 2025

To Be Determined

Jan 1, 2025

To Be Determined

Jan 1, 2025

To Be Determined

Jan 1, 2025

NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE
NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE

Aug 12, 2024

illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement
illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement

Abstract Locomotion has a marked impact on user experience in VR, but currently, common to-go techniques such as steering and teleportation have their limitations. Particularly, steering is prone to cybersickness, while teleportation trades presence for mitigating cybersickness.

Mar 16, 2024

Towards Effective Collaborative Learning in Edu-Metaverse: A Study on Learners’ Anxiety, Perception, and Behaviour
Towards Effective Collaborative Learning in Edu-Metaverse: A Study on Learners’ Anxiety, Perception, and Behaviour

Submitted 15 Aug 2024 Accepted, 01 Sep 2024 Abstract In the evolving landscape of educational technology, Edu- Metaversepresentsauniquetechnologicalplatformforcollaborativelearn- ing (CL), which can be especially useful in distance learning settings. Re- searchers have taken a keen interest in the potential of Edu-Metaverse for enabling and improving CL; however, the effects of various factors on CL behaviours and performance still need to be fully understood.

Jan 9, 2024

From classroom to metaverse: a study on gamified constructivist teaching in higher education

Abstract In the rapidly evolving educational landscape, the integration of metaverse and gamification is emerging as a revolutionary approach. This paper presents the Gamified Constructivist Teaching in the Metaverse (GCTM) framework, aiming to enhance engagement and satisfaction in the computer science education domain.

Jan 1, 2023