Aug 18, 2025
Submitted to KDD 2025, Get Preprint at: https://arxiv.org/abs/2503.00912
Aug 3, 2025
Submitted: 28th Feb 2025 Accepted: 2nd April 2025
Jul 22, 2025
Jan 1, 2025
Jan 1, 2025
Jan 1, 2025
Aug 12, 2024
Abstract Locomotion has a marked impact on user experience in VR, but currently, common to-go techniques such as steering and teleportation have their limitations. Particularly, steering is prone to cybersickness, while teleportation trades presence for mitigating cybersickness.
Mar 16, 2024
Submitted 15 Aug 2024 Accepted, 01 Sep 2024 Abstract In the evolving landscape of educational technology, Edu- Metaversepresentsauniquetechnologicalplatformforcollaborativelearn- ing (CL), which can be especially useful in distance learning settings. Re- searchers have taken a keen interest in the potential of Edu-Metaverse for enabling and improving CL; however, the effects of various factors on CL behaviours and performance still need to be fully understood.
Jan 9, 2024
Abstract In the rapidly evolving educational landscape, the integration of metaverse and gamification is emerging as a revolutionary approach. This paper presents the Gamified Constructivist Teaching in the Metaverse (GCTM) framework, aiming to enhance engagement and satisfaction in the computer science education domain.
Jan 1, 2023
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